After stating a connection like this:
_netClient = new NetManager(this)
{
UnconnectedMessagesEnabled = false,
UpdateTime = 15,
AutoRecycle = true,
UnsyncedDeliveryEvent = true,
UnsyncedReceiveEvent = true
};
_constantsUDPAuthKey = constantsUDPAuthKey;
_netClient.Start();
_netClient.Connect(_url, _port, constantsUDPAuthKey)
the first 64 acks I receive are reported as false acks and so the PacketLoss statistic has a spike.
Library version: release version (1.2.0)
Framework: Unity,
OS: Windows